0.8 PreAlpha - New Treasure System, 2 new enemies, 2 new spell cards and many more fixes and visual updates,
Pre-Alpha 0.8
Content
2 new cards! Zap and Chaos Orb
New Enemy: Green Hell Dog
New Elite Enemy: Cyclops
Three different Mage Decks are now chooseable in the first room
Features
NEW Treasure system. Find or buy items that give you a buff throughout the whole run.
Note: There are currently 3 different treasure items implemented. They can be chosen after an elite fight or bought in the shop.
Quit run and Quit to Desktop buttons added to pause menu
Assign your spell slot hotkeys in the menu options
Every damage instance now has a small random variance
When choosing a reward, choosing nothing at all is now also an option!
Fixes
Enemies should now look into the correct direction when dying
When all enemies in a room are dead, their ground effects now vanish
Fixed an issue with the slash 3-hit rune
Other
Particle Effects for deck choosing interactables and when choosing a deck / class
Card Slot design updated to better fit different assignable hotkeys
Playerdeck and discard stash updated design and effects
Particle Status Effects now scale according to the enemy model
Button Sounds in Menu
Files
Get CardsOfMagick
CardsOfMagick
real time card game, dungeon crawler, rogue like, 2D
Status | In development |
Author | derfloh205 |
Genre | Survival |
Tags | rogue-like, Singleplayer |
Languages | English |
More posts
- PreAlpha 0.9 PreRelease: First Boss Fight (Necromancer) introduced + map generat...Aug 25, 2022
- 0.8 PreRelease: New Treasure System and shader effects. Also new interface adapt...Aug 04, 2022
- PreAlpha 0.6 Released Fire Snake Elite Fight / T1 Rune upgrades for all cards an...Jul 27, 2022
- PreRelease 0.6 New Elite Fight / New Rune UpgradesJul 26, 2022
- Upgrade System in ReleaseJul 19, 2022
- Upgrade System in Place!Jul 18, 2022
- Version PreAlpha0.4Jul 14, 2022
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